Glossary
Plain-English definitions of every term that shows up in the trading terminal, profile, and recap.
Trading basics
Long
A bet that price will go up. Click LONG to open a position that profits when the asset rises and loses when it falls.
Short
A bet that price will go down. Click SHORT to open a position that profits when the asset falls and loses when it rises.
Spot vs Perpetual
Spot = you buy the actual asset, no leverage, P&L tracks price 1:1. Perpetual (the default) = a leveraged contract that can go long OR short with multiplied exposure. Battle Trade uses paper perps.
Leverage
A multiplier on your position size. 10x leverage means a 1% price move equals a 10% P&L change. Higher leverage = faster gains AND faster liquidation. Cap is 50x for casual play.
Position size
How much of your free balance you commit to a trade. Battle Trade uses 10/25/50/75/100% presets bound to keys 1–5.
Entry price / Exit price
Entry = the price you opened the position at. Exit = the price you closed it at. Profit on a long = (exit − entry) × leverage × size. On a short = (entry − exit) × leverage × size.
P&L
Profit and Loss. Unrealized = current paper value of an open position. Realized= locked-in P&L from a closed position.
Liquidation
When losses exceed your collateral, the position is auto-closed and you lose what you put in. Higher leverage = closer liquidation price. Same as real perps.
Maintenance margin
The minimum balance you must keep against an open position. Drop below it → liquidation fires.
Slippage
The gap between the price you wanted and the price you got. Battle Trade uses live market prices but executes paper fills, so slippage is small. Real markets have more.
Funding rate
On perp markets, longs pay shorts (or vice versa) periodically based on price imbalance. Battle Trade simulates this in long matches; ignore it in 90s-5min rounds.
Risk & performance
Drawdown
The drop from your peak balance to a trough. Max drawdown is the largest such drop in a session. Lower is better. Used in Trader Score and challenges.
Win rate
Percentage of battles you finished 1st. Across all your matches, lifetime.
Return %
How much your portfolio grew or shrunk in a battle, as a percentage of starting balance. 1st place is whoever has the highest return % at round end.
Sharpe ratio
Risk-adjusted return — how much profit you got per unit of volatility. The Trader Score weights this heavily. Higher = better.
ROI
Return On Investment. Same idea as return % but usually averaged across battles.
Order types
Market order
Open immediately at the current price. Default.
Limit order
Open only if price reaches a level you specify. Unlocks at LV5+ (Retail tier).
Stop / Stop-limit
Auto-close a position if price moves against you past a threshold. Risk control.
Trailing stop
A stop that follows the price, locking in gains as the trade moves in your favor.
Iceberg / TWAP
Advanced sizing — split a large order into hidden chunks (iceberg) or time-spaced slices (TWAP). Unlocks at LV20+ (Market Maker tier).
Game-specific
Round
One playthrough of a battle. Has a duration, a starting balance, and a leaderboard.
Lobby
The container for one or more rounds. Players join the lobby; rounds fire inside it.
Trader Score
Composite skill rating, FICO scale (300–850). Detail at /docs/play/scoring.
Rank / XP / Tier
Engagement progression — only goes up. 7 tiers from Paper Hands to Legendary. Every battle earns XP.
Streak
Two flavors: daily login streak and win streak. See scoring → streaks.
Sabotage
Power-ups that disrupt other traders. Casual rounds only. See /docs/play/credits-and-sabotage.
Credits (CR)
In-game currency. No real-world value. Used for sabotage, cosmetics, lobby entry. Detail at /docs/play/credits-and-sabotage.
